Agency-native

Epic visual storytelling backed by agency discipline to eliminate traditional production limits

Combining agency insights with a real-time 3D pipeline, we blend strategic marketing and premium animation. We create cinematic CGI spots engineered to operate as highly optimized business tools.

We work for

  • Blizzard Entertainment
  • Ubisoft
  • HBO
  • Eurowag
  • Allwyn
  • National Hockey League
  • KPMG
  • Direct Auto
  • CineStar
  • Sony
  • Nestlé
  • Kokoza

We created

Direct Auto — the first Metahuman campaign in the Czech Republic

Tomáš, a digital brand character built entirely in Unreal Engine 5, humanizes a crowded category with humor and trust. Motion capture, real-time lookdev, and compositing came together for a multi-format spot package agencies could steer in review.

> Read the Direct Auto case study

What we valued most was their partner-like, ego-free approach. Even with frequent changes, the team always found ways to improve the result. Their flexibility and top-tier project management gave us full confidence, even as plans shifted in real-time.

Tomáš Siegler, Marketing supporter, Direct Auto

We created

Eurowag 25th Anniversary — a stylized CGI film in three weeks

A high-energy anniversary piece celebrating Eurowag’s evolution from startup to mobility platform. Full-CGI storytelling, rapid iteration with the agency, and masters delivered for broadcast and social cutdowns on a compressed timeline.

> Read the Eurowag case study

Why agencies book us

We speak agency process

We slot into your timelines, feedback rounds, and legal reviews without friction — clear WIP, versioned deliveries, and producers who answer the same day.

Hero-grade look development

Photoreal materials, lighting, and animation that hold up in 4K broadcast and platform specs. We balance craft with the revision speed your client presentation needs.

Your assets stay protected

NDA-first workflows, controlled transfers, and disciplined handling of unreleased campaigns — the same standards we apply to flagship gaming and entertainment IP.

Process

  1. We unpack the script, boards, and brand mandatories with your agency team. Look references, character tone, and delivery specs are locked before heavy production so reviews stay focused.

    Creative alignment — concept and mood references on a board.
    Environment concept — stylized setting exploration.
  2. We block cameras, test product beats, and lock timing before full CG build. A signed animatic saves render budget and keeps stakeholder feedback on story, not surprises in comp.

    Storyboard frame — narrative beat exploration.
  3. Modeling, rigging, animation, FX, and lighting — executed for the spot’s hero moments. We integrate agency feedback in structured rounds so lookdev and performance evolve together.

  4. Layers merge in comp for depth and polish; grade unifies brand color; sound conform lands every hit. We deliver review-friendly ProRes and final broadcast masters.

  5. Clean masters for TV, digital, and social — plus platform-specific cutdowns when the media plan needs them. We’ve shipped agency campaigns for years and know the handoff formats producers expect.

    Eurowag anniversary — campaign master still.

Meet the party

Meet the people who turn complex briefs into award-winning visuals

Radim "Hurricane" Zeifart, All Animal

Radim "Hurricane" Zeifart

Ondrej Skalnik, All Animal

Ondrej Skalnik

Jan Reeh, Lead 3D Environment & Art Director, All Animal

Jan Reeh

Lenka Reiterova, Executive Producer, All Animal

Lenka Reiterova

Indicative budgets

Premium craft, scoped to your media plan

From a single hero spot to a multi-asset campaign, we scope against script complexity, character work, and delivery formats. Every bid is tailored to your brief, agency process, and timeline.

Next step

Share your script, dates, and deliverables

Zahide routes briefs to our directors and producers and will come prepared with questions, not generic decks.

Zahide Tuğba Senterzi, All Animal
Zahide Tuğba Senterzi

Bizdev director

> zahide@allanimal.io